Using Unity3D, .NET Core, PHP and Git, I developed several prototypes for a massive multiplayer game that ran on Browsers and natively on Windows, Mac and Android.
Used Unity3D, C# and Mercurial to help develop the sequel for a mobile game.
Worked on all aspects game development including:
- Team management
- Game design and world building
- Work-flow design and implementation
- Developed tools to aid the development workflow
- Programming, and A.I. scripting
- 3D modelling and VFX
- Sound design and editing
Game Design, UE4, Blueprint, C++, Shader Work, 3D modelling/animation, Perforce
A 3D top-down arcade shooter. Still in development.
Game Design and team management, UE4, Blueprint, C++, Shader Work, 3D modelling/animation, Perforce
An historical 3rd person action rpg (never released).
Unity3D, C#, Kinect
The classic "horseshoes", digitally implemented with motion controls.
Game Design, Unity3D, C#, HLSL, ShaderLab, PC and some Android
2.5D platformer with a unique boomerang-like weapon (titanforgedgames.com/slinki). Released on Steam.
Design and development of a game that would make it fun for autistic children to learn how to interpret visual attentive cues.
One-week crash-course on creating and managing a small company.
A short 2-day cinema screenplay writing course during “Caminhos do Cinema Português”.
game design, management, entrepreneurship, software engineering, simulation, games as an art form
design, HEMA, history, linguistics, games (digital or otherwise)
Civilization, Total War, X-Com, Dawn of War, Wargame, Defcon, War thunder, Red Orchestra, Red Alert, Crimson Skies, Ground Control 1, Terraria, Dwarf Fortress
Factorio, Warframe, Valkyria Chronicles, Company of Heroes 2