experience
Using Unity3D, .NET Core, PHP and Git, I developed several prototypes for a massive multiplayer game that ran on Browsers and natively on Windows, Mac and Android.
Used Unity3D, C# and Mercurial to help develop the sequel for a mobile game.
Worked on all aspects game development including:
- Team management
- Game design and world building
- Work-flow design and implementation
- Developed tools to aid the development workflow
- Programming, and A.I. scripting
- 3D modelling and VFX
- Sound design and editing
Game Design, UE4, Blueprint, C++, Shader Work, 3D modelling/animation, Perforce
A 3D top-down arcade shooter. Still in development.
Game Design and team management, UE4, Blueprint, C++, Shader Work, 3D modelling/animation, Perforce
An historical 3rd person action rpg (never released).
Unity3D, C#, Kinect
The classic "horseshoes", digitally implemented with motion controls.
Game Design, Unity3D, C#, HLSL, ShaderLab, PC and some Android
2.5D platformer with a unique boomerang-like weapon (titanforgedgames.com/slinki). Released on Steam.
Design and development of a game that would make it fun for autistic children to learn how to interpret visual attentive cues.
other projects
education
short courses
One-week crash-course on creating and managing a small company.
A short 2-day cinema screenplay writing course during “Caminhos do Cinema Português”.
certification
interests
professional:
game design, management, entrepreneurship, software engineering, simulation, games as an art form
personal:
design, HEMA, history, linguistics, games (digital or otherwise)
♥ games:
Civilization, Total War, X-Com, Dawn of War, Wargame, Defcon, War thunder, Red Orchestra, Red Alert, Crimson Skies, Ground Control 1, Terraria, Dwarf Fortress
currently playing:
Factorio, Warframe, Valkyria Chronicles, Company of Heroes 2